Little Big Planet 2 File Download Ps3 UPDATED

Little Big Planet 2 File Download Ps3

2011 puzzle-platform game

2011 video game

LittleBigPlanet 2
Littlebigplanet2-boxart.jpg

LittleBigPlanet two European box art

Developer(south) Media Molecule
Publisher(due south) Sony Computer Amusement
Composer(s) Kenneth C Chiliad Immature[3]
Paul Thomson
Richard Jacques
Winifred Phillips
Baiyon
Keith Tenniswood
Daniel Pemberton
Series LittleBigPlanet
Platform(s) PlayStation iii
Release
  • NA: 18 January 2011[two]
  • EU: xix Jan 2011[1]
  • AU: xx Jan 2011[one]
  • UK: 21 January 2011[1]
Genre(southward) Puzzle-platform, sandbox
Manner(s) Single-actor, multiplayer

LittleBigPlanet 2 is a puzzle-platform game that features user-generated content. The game is adult by Media Molecule, published past Sony Reckoner Entertainment for PlayStation 3. Information technology was released in January 2011. The game was released in North America on 18 Jan 2011, in mainland Europe on 19 January 2011, in Commonwealth of australia and New Zealand on 20 Jan 2011 and the UK and Ireland on 21 January 2011.

Information technology is a directly sequel to LittleBigPlanet (2008) and the third game in the series following a PSP version (2009). Most of the more 3 million levels created by users in the start game comport over and are playable and editable in LittleBigPlanet ii. Unlike its predecessor, which was marketed as a platform game, LittleBigPlanet 2 was marketed equally a "platform for games". Support for PlayStation Move was added to the game through a software update in September 2011, allowing users to play the game using the PlayStation Move motion controller in conjunction with a Navigation Controller or gamepad. The game's online functionality was officially discontinued after a lengthy period of outage on 13 September 2021, alongside services for LittleBigPlanet (2008), LittleBigPlanet PS Vita, and the PlayStation three version of LittleBigPlanet three.[4]

Gameplay [edit]

Sackbots can be programmed to follow Sackboy.

While nonetheless retaining the 3-layer, 2.5D nature of the original title, with the player controlling their Sackboy characters, players are non restricted solely to platforming levels, and tin cull to create many types of levels including racing, puzzle and office-playing games. New animation recording options are available and players are able to create cut-scenes to get with their level pattern, dispense the camera for both cutting-scenes and gameplay, and record their own sound effects for use in the level. As well every bit including a wide selection of original and licensed music, the game likewise includes a robust music sequencer. Multiple levels can be linked together, and so that finishing ane level immediately takes the player to the next.[5]

A new tool to help in gameplay creation is the "Controlinator". This allows players to assign specific deportment, such as button presses or Sixaxis movement control, to specific aspects of their gameplay pattern. Players are not restricted to using the Controlinator on level elements, however, and they may apply information technology to straight the actions of the actor'due south Sackboy grapheme, allowing greater liberty of movement; Media Molecule made this design choice in response to the large number of homages to early platforming games, in which players had to "hide" and manipulate the Sackboy grapheme in specific ways to replicate the style of gameplay. In addition to this tool, more than gameplay items, similar to the Metal Gear Solid paintball gun released as downloadable content, are available including a grappling hook, the "Creatinator" - a lid which is worn by Sackboy and tin can exist configured by the Creator to fire any object - and the "Grabinators" which let Sackboy to selection up and throw grabable objects.[6] Media Molecule updated the game regularly with new items.[5]

Enemy creation has been improved. Players tin can create "Sackbots", which are non-role player characters whose AI tin can be controlled by the level creator. Options include determining weak points on the Sackbots, every bit well as programming routines for the AI to follow. Sackbots tin exist customised using costumes and decorations in the same way that the player character is and the AI for may be copied and pasted between multiple Sackbots. Sackbots may besides be controlled by the aforementioned controlinators.[v]

All downloadable content from the first game is usable in LittleBigPlanet 2,[5] every bit are nigh user-fabricated levels.[vii] As of June 2013, well-nigh 8 million levels have been uploaded and created for both the LittleBigPlanet games on PlayStation 3.[8]

Story [edit]

Players continue Sackboy's journeying after the events of the start game and the portable version are brought to an end. An inter-dimensional vacuum cleaner called the Negativitron appears over the skies of LittleBigPlanet and begins to suck up its inhabitants, including Sackboy. Larry Da Vinci (Robbie Stevens), the leader of a semi-secret, semi-organised group known every bit "The Alliance", comes to Sackboy'south rescue, saving him from the Negativitron (Jeremy Mayne). The Alliance is dedicated to battling with the Negativitron and defeating it before it destroys Craftworld.[9] Afterward Sackboy passes the tests in Larry's Hideout, he tells him that they must get to Victoria Von Bathysphere's (Judy Sweeney) Laboratory, since she has built a Sackbot regular army for the Brotherhood.

Yet, the moment they go there, the Negativitron attacks and sucks up some of the lab and the Sackbots, mutating some of them into Meanies. Victoria, later on escaping on her railroad train, tells the group that they need to become into the laboratory and shut down the machine making the Meanies. After shutting information technology downwardly, though, the Negativitron makes the machine come alive into a spider-like animate being that scales the wall of the laboratory. Afterwards destroying the machine, they find out that the Negativitron has taken the Sackbots to The Manufactory Of A Amend Tomorrow.

Upon arriving, Sackboy and Larry detect the factory's possessor Clive Handforth (Barry Meade) hiding in a can after the Negativitron took over the place. The Sackbots accept become enslaved within the factory, prompting them to rescue as many as they can. When trying to escape from the manufacturing plant, one of Clive's guard-turkeys escapes and tries to stop them from leaving the manufacturing plant with the Sackbots. After losing him, Sackboy, Larry, and Clive accept the Sackbots to Avalonia for re-training.

In Avalonia, Avalon Centrifuge (Colin McFarlane) takes Sackboy on a training grade to learn combat using his machines. One-half-way through, though, the Negativitron attacks Avalonia and spreads Meanies throughout. Afterwards rescuing the Sackbots among the wreckage of the facility, they get loaded onto Huge Spaceship and prepare to leave Avalonia, just a Meanie warship attacks the send. Even though Sackboy defeats the warship, Huge Spaceship crashes and is in need of repair, but only one creator can go far fly once again. Victoria suggests the great inventor Dr. Herbert Higginbotham (Ewan Bailey), but Clive tells them that when he was at his manufactory, he was infected by a Meanie during the Negativitron assail. Avalon sends Sackboy and Clive to Eve's Aviary for the Mentally Alternative to liberate Higginbotham.

When they arrive, it turns out that the asylum is under attack past Meanies. Eve Silva Paragorica (Jules de Jongh) asks them to help relieve the asylum and the patients within, so she volition lead them to Higginbotham. Afterward clearing out the Meanies in the asylum, they find Higginbotham. Eve proposes that they should get rid of the infection by shrinking Sackboy and sending him into Higginbotham'southward caput. Even after immigration the infection, Higginbotham still appears to be insane. Upon their return to Avalonia, Higginbotham repairs Huge Spaceship, but as they are about to leave, Avalon decides to brand a speech, and is abducted by the Negativitron.

While traveling through the Creation to detect the Negativitron's core, they are attacked by the Negativitron who vacuums upwards parts of the ship, damaging it. Sackboy is sent to launch the escape pods to go the machines and the Sackbots out, and so escape. Huge Spaceship crashes on the Negativitron's core planet and is shut inside a forcefield. Larry Da Vinci sends out a bulletin for Sackboy to assist them, and after finding a White Sackbot Knight and rescuing him, he finds one of the Robobuns and uses it to rescue the Alliance. After defeating a giant robot that was property Avalon hostage, they make their way to the Negativitron's core. The Negativitron shows up and launches his ground forces of Meanies and guard-turkeys at them, but the Sackbot Regular army defends the Alliance members. The Negativitron tries to discourage them from fighting him past revealing it was created by all the negative aspects of the craftworlders personality'due south and that "If you destroy me, you lot destroy yourselves", but is defeated after a long and dangerous battle with Sackboy and the balance of the Brotherhood. The Brotherhood congratulates Sackboy for rescuing them and saving Craftworld, and they decide to return abode.

[edit]

LBP.me allows people to search for levels from a spider web browser.

Before long before the release of the game a new community website was launched with the aim of enabling users to find and share in-game creations more hands. LBP.me allows players to search and scan community-made levels from both LittleBigPlanet and LittleBigPlanet two. Every level is allocated a unique URL which users can copy and share with other people. When signed into the website with their Sony Entertainment Network business relationship, users may add levels to their 'Queue' enabling them to notice the level quickly when they are in the game and connected to the game'south servers. If the user is playing LittleBigPlanet two and is non currently in a level a Play At present push button becomes bachelor on the website which sends a command back to the game to navigate instantly to the selected level.[10]

Website owners may use a choice of widgets to add alive data from the game to whatsoever website.[11] A public API is also bachelor but access to information technology is provided by the game's developers on a example-by-case basis.

On 17 February 2011 a community-fabricated semi-official level pack named Hansel and Gretelbot was released. The series of levels, based loosely on the fairytale of Hansel and Gretel, was created by a team of community members who were approached by Media Molecule and asked to collaborate and endeavour to make a set of levels that could match the quality of the game'south story levels. The series, created using simply the in-game tools, features original music, voice acting and prizes.[12]

Evolution [edit]

The game was hinted at by a Sony representative in March 2010, who stated that the game was in production and would support PlayStation Move controllers, and in April 2010 by musician Ochre who revealed one of his songs had been licensed for the game.[13] It was formally revealed past video game magazine Game Informer in their June 2010 issue.[14] On viii May 2010 Media Molecule officially confirmed that they were developing LittleBigPlanet ii on their Twitter business relationship and hinted that the game would exist formally revealed on Monday 10 May 2010.[15] On 10 May 2010, the official website launched an announcement webpage[16] and news article[17] announcing the game with game details and an announcement trailer. The declaration was besides fabricated on the PlayStation Blog with a Q4 2010 release engagement.[18] Numerous gaming websites reported virtually the game when an embargo lifted, including EuroGamer[xix] and IGN.[20]

The game engine from the beginning game (left) has undergone major improvements for the sequel (right) including enhancements to the lighting and particle systems.

In Oct 2008, BBC reported before the original game was released that Media Molecule had already begun development of a sequel to LittleBigPlanet.[21] The statement was later on clarified in an interview with IGN, in which Siobhan Reddy of Media Molecule stated, "we see LittleBigPlanet equally a platform... At that place volition be a lot of boosted content and it will vary in size and what it does. And nosotros've already started that, yeah."[22] The "huge emotional investment" users have fabricated in LittleBigPlanet, Alex Evans stated, is the reason he does not want to transport a traditional sequel. Because they don't desire all of the user-generated content to be fabricated obsolete, their focus was to "expand the game without partitioning the audience".[23]

In July 2008, Media Molecule mentioned that should there always exist a LittleBigPlanet sequel that the game would feature backwards compatibility with the original game's user-created levels.[24] In November 2009, level designer Danny Leaver elaborated that a traditional sequel could fragment the LBP community, which would exist "the almost counter-productive affair you could practice".[25]

On 23 March 2010, IGN reported LittleBigPlanet 2 was in development and would support the upcoming PlayStation Move controller.[26] Sony later denied this report proverb that future content for the original title would be compatible with PlayStation Move.[27] Later in May, along with the release of the trailer, Sony confirmed that LittleBigPlanet 2 would be compatible with Move.[28] Keyboard and mouse support in Create mode was initially announced[29] however it was after confirmed that this feature was not included in the game at launch.[30]

Stephen Fry narrates the game as he did with the beginning 1.[31] [32]

On 8 Dec 2010, Media Molecule posted an article entitled "The Music of LittleBigPlanet ii" on their official blog, in which they revealed the identities of the composers who had created original music tracks for the game. The list of seven composers included Paul Thomson, Richard Jacques, Winifred Phillips (with her music producer Winnie Waldron), Baiyon, Keith Tenniswood, Daniel Pemberton and Media Molecule's audio designer, Kenneth Young.[33]

Media Molecule was asked in an IGN Q-and-A session how PlayStation Motility volition be added into the game in future updates, the company revealed that they are working on integrating motion controls into the Play, Create and Share modes of the game: "The exciting thing to do with Motility is, we're working on a play-create-share pack. We're withal in the R&D phase and working out what the features will be, but it will be appear in a footling while and we're really excited. In the same was as in [LittleBigPlanet], y'all have the Controlinator and you can remap the controls, you lot'll be able to do the same thing with Move. It'll also allow the community to make their own Move games and that'due south very absurd."[34] A software update allowing users to play the game using PlayStation Move was released in September 2011. A premium DLC pack titled Ascension of the Cakeling was released shortly after and added new story levels and tools for creators enabling them to create PlayStation Move games.

Launch [edit]

The "Arcade" genre trailer was released just one day before the game's launch, showing several new gaming genres, including activity, sports, and run a risk genre.[35] A behind the scenes video was as well released, this video was shot equally the game was most to get gold.[36] The launch trailer was released on 21 January 2011, and is a tribute to the history of video gaming, equally told from Sackboy's perspective. A Tv set ad was released, which showcased the new in-game features, and highlighted how various and global the LittleBigPlanet customs is.[37] A "Share" was also released, which showcased how to share the LittleBigPlanet two fun.[38]

On 17 January 2011, Sony handed LittleBigPlanet ii to selected gamers as they attempted to break the Guinness Earth Record of 50 hours of consecutive game play.[39] [40] The Guinness Earth Record of l hours of consecutive game play and four other records were broken afterwards two days...accomplishing the record in less time than this was not possible.[41] [42]

Customers who had the game on calendar week one were given the "ane week only" DLC (only available the first week), which consist of Launch Day "Space Suit" and "Rare" T-shirt. As a special offering, customers who showed that they accept checked in on Sony Style Store Square received an autographed cover from Media Molecule and Limited Edition DLC. The offering was but bachelor on eighteen and 19 Jan.[43]

Major updates and downloadable content packs [edit]

On xv Feb 2011, Media Molecule released software update 1.01. The first patch for the game, dubbed "Cupcake", addresses a number of technical problems which were affecting online play.[12]

On 3 August 2011, Media Molecule released the Toy Story Level Kit, which is the first DLC pack to feature playable levels since the release of LittleBigPlanet 2 in January.[44] The premium pack includes nine Toy Story themed levels, v materials, 10 decorations, 6 objects, 149 stickers and the Toy Story Alien Costume, which had previously but been available as a bonus for preordering LittleBigPlanet ii from Best Purchase, and bundled in the LittleBigPlanet ii Collector's Edition.[45] The pack also includes music composed by Winifred Phillips and produced by Winnie Waldron.[46] The music includes three new Toy Story-themed music tracks, one of which is an interactive rail.[47] In a review of the music on Gamertell.com, assistant editor Jeremy Hill said "Fifty-fifty without [LittleBigPlanet 2] backing information technology upward, these songs tin can stand up on their own",[48] and Simon Smith of College Plain Music described the musical score every bit "Utterly charming and disarming it'll take you beaming in no time."[49]

On vii September 2011, software update ane.06 was released. This patch added support for the PlayStation Move motion controller. A downloadable content pack released the following week includes new story levels and cosmos tools, enabling users to create their ain Move-based games and levels.

Music [edit]

Like previous games, the player is able to collect music that tin exist used in user-created levels. LittleBigPlanet two contains four types of music: linear, interactive, cinematic, and sequenced.

Marketing and release [edit]

LittleBigPlanet two was originally scheduled for release in November 2010, but was delayed until January 2011. The game was released in North America on 18 January 2011 in mainland Europe on 19 January 2011, Australian and New Zealand on 20 Jan 2011 and in the Uk and Republic of ireland on 21 January 2011. On 21 December 2010 SCEA PR Manager, Eric Levine, confirmed that the game has "gone gold", significant the game was 100% finished and had been signed off by SCE QA.[50]

The LittleBigPlanet 2 Story Mode Demo was made bachelor as a free download from the PlayStation Shop on 21 Dec 2010 in North America and on 22 December 2010 in Europe. The demo includes 3 levels from the game'south story style. Each of the levels in the demo demonstrates ane of LittleBigPlanet 2 'southward new features: The Grapple Hook in the "Tower of Whoop" level, the Controlinator in "Avalon's Advanced Armaments University" and the Creatinator in the "Rocket Funland" mini-game.[50] [51]

The automobile manufacturer Toyota offered free sponsored content when LittleBigPlanet two launched, including a gratuitous XMB theme and a special Prius-themed level. The downloadable add together-on included collectible items which players could use to build their own creations to win "some very cool prizes."[52] [53]

On 19 January 2011, Sony made a Home Square makeover. Cardboard and rug transformed the familiar Habitation Square into an environment where Sackboy will experience right at home, in the European version of the PlayStation 3'southward online community-based service, PlayStation Home.[54]

7-Xi offered sectional downloadable content for LittleBigPlanet ii in substitution for Slurpee purchases in stores in the U.S. at the end of January 2011. 7-Eleven was besides featuring LittleBigPlanet 2 themed Slurpee cups. Each Slurpee loving cup bear a unique code, allowing a download for LittleBigPlanet ii content (and other Slurpee rewards), such as a dynamic theme for the PlayStation three arrangement, the "Slurpee Sticker Pack", the Strategy Guide, the Sackboy Backpack for PlayStation Home, several ringtone, a behind the scene video, and a creator video.[55] The promotion ran until the cease of March 2011.[56] A Sackboy easter egg was too spotted in Uncharted 3: Drake's Deception. [57]

Pre-order bonuses [edit]

At that place were several pre-order offers through several retail outlets. Each pre-order consists of four costumes from the "Even More Animals" pack and up to two "special" costumes from Disney, Pixar and Insomniac Games. Which of the "special" costumes the player received depended upon where they pre-ordered the game.[58] The costumes on offer were Ratchet & Clank costumes, Toy Story Conflicting costume, a Tron suit or The Muppet'southward The Great Gonzo costume.[59]

Retail editions [edit]

Aslope the standard edition of the game, in that location are several other versions of the game sectional to certain countries and/or regions effectually the world. All of the special edition versions of the game are sold in limited quantities and contain a copy of the game as standard or in special packaging.[58]

SCEA marketing managing director, Mark Valledor, appear a Collector's Edition for Due north America in July 2010. The Collector's Edition for North America includes a copy of the game, a 7-inch Sackboy plushie, five PlayStation Network avatars, LittleBigPlanet ii bookends and 11 in-game costumes.[58] [60]

SCEE product director, Alex Pavey, told the readers of the PlayStation Blog in November 2010 that at that place will as well be a Collector's Edition released in Europe which different from the North American version. The Collector's Edition for Europe comes with different box fine art, the Collector'southward Edition copy of the game comes in SteelBook case packaging. It also includes seven in-game costumes and five PSN avatars. In that location are four other in-game costumes: Jak and Daxter and Ratchet & Clank. These will be available through retailer-specific pre-order incentives, but details of these have not yet been announced. The LittleBigPlanet 2 Collector's Edition was available in different ways across Europe and the other PAL countries.[61] [62]

The Collector's Edition for Australia is very like to the Collector's Edition for Europe. It comes with the SteelBook packaging, eleven downloadable Sackboy costumes and five PSN Avatars. It also included a seven-inch Sackboy plushie as a pre-social club bonus.[63]

In the Great britain, a panel package was available which consists of a 320GB PlayStation 3 console, a DualShock 3 controller and a copy of the standard edition of the game.[64]

Exclusive for North America, a Special Edition was released in November 2011. This edition includes the standard edition of the game, PlayStation Movement support, "Motility Pack: Rise of the Cakeling" (five new levels and vii mini-levels), "Disney/Pixar Toy Story Level" and "Costume" packs, and "Pets Costumes" (the "Dogs", "Cats", and "Fifty-fifty More Animals Costume" packs). The Special Edition was besides included equally a pack-in game with the 2011 holiday 160GB PS3 system bundles in North America.[65]

An Extras Edition was originally fix to be released in February 2013 just was delayed until March 2013 for Europe. This edition features the original game and a range of bonus content previously released equally DLC. Bonus content consists of such as the "Cross-Controller Pack", "Move Pack: Rising of the Cakeling", and "The Muppets Premium Level Kit". The edition as well includes plenty of costumes as "The Muppets Costume Pack 1", "Weekend Pursuits Costume Pack", "Deep Sea Adventures Costume Pack", "Sports Costume Pack", "Dogs Costume Pack", and the "Cats Costume Pack".[66]

Reception [edit]

LittleBigPlanet 2 has received universal acclaim from critics. PlayStation Official Mag (Uk) gave LittleBigPlanet ii a perfect ten/10 score. They praised the redesigned creation tools as "simple-to-grasp, all with huge potential" and said the game overall was "hugely improved" over the original.[75] IGN's Greg Miller scored the game ix.0/10, complimenting the corporeality of variety constitute in LittleBigPlanet 2 'southward story mode. He went on to commend the new creative tools, stating that the "focus of creating games in the game really shines through", referring to the new tool-set as "mindboggling deep". Miller did nonetheless reserve some criticism for some of the same "frustrations" from the commencement game which are still present in the sequel, such as "floaty" leap controls.[73]

Eurogamer scored the game 9/10 commenting on its "achingly pretty" visuals and looking optimistically on the game's community, saying "there is little incertitude that LBP2 'due south online servers volition play host to some extraordinary content".[lxx] PlayStation Universe's Adam Dolge states that "the soundtrack is simply wonderful, while the fine art style is moody with a vaudevillian flair."[80] Paste Magazine's Kirk Hamilton singled out the game's backward compatibility with user-created levels from the commencement LittleBigPlanet, and as well praised the game's "musical soul", both in its "eclectic collections of licensed music" and in its "outstanding original score."[81]

Sales [edit]

In the Britain, LittleBigPlanet 2 debuted at number ane on the Britain All Formats chart, and then fell to number two in its 2d calendar week of sales.[82] Co-ordinate to ChartTrack, the original LittleBigPlanet sold 95 more copies than LittleBigPlanet 2 managed at it debut week.[83] LittleBigPlanet 2 remained the UK's biggest-selling PS3 game for two weeks in a row.[84] In Japan the game debuted at number five, selling 24,648 copies[85] and in North America it topped the Due north American software sales in its debut week.[86] LittleBigPlanet ii was ranked number iv on NPD's sales charts for Jan 2011,[87] selling over 353,000 units in its first couple of weeks.[88] [89] On Black Friday in Nov 2011, LittleBigPlanet 2 sold over 400,000 copies.[90] Co-ordinate to SCE, LittleBigPlanet two was one of the nigh pop games on PlayStation iii in 2011.[65]

Awards [edit]

LittleBigPlanet 2 was nominated for a 2011 Gilded Joystick Award in the 'Best Action/Risk' category.[91] The game received a nomination as "Best PS3 Game" in the 2011 Fasten Video Game Awards, losing to some other PS3 game, Uncharted 3: Drake's Deception.[92]

The "Victoria'south Lab" music track from LittleBigPlanet 2 was also nominated for a 2011 Hollywood Music in Media Award in the 'Best Song in a Video Game' category.[93]

Kotaku named the score of LittleBigPlanet two as one of the best video game soundtracks of the year. In the article The Best Game Music of 2011: LittleBigPlanet 2, features editor Kirk Hamilton praised both the drove of licensed tracks and the original score, singling out the music of composer Winifred Phillips (and particularly her track "Victoria's Lab") every bit his favorite original music of the game, and the "Infotain Me" licensed track from electronic musician Ochre as capturing "the essence of the game".[94]

LittleBigPlanet 2 was nominated for the tenth Annual Game Sound Network Guild Awards in the categories of 'Best Employ of Licensed Music' [95] and 'Best Original Vocal - Pop' [95] for "Victoria'south Lab" by Winifred Phillips.

LittleBigPlanet ii was nominated for the 2011 Game Developers Choice Awards in the category of 'Best Sound', which recognizes the overall excellence of sound in a game - including musical composition, orchestration, sound pattern, sound effects, etc.[96]

LittleBigPlanet ii was nominated for the 15th Annual Interactive Achievement Awards in the categories of 'Outstanding Achievement in Original Music Composition', 'Outstanding Achievement in Online Game Play', and 'Family Game of the Year'.[97]

At the 2011 BAFTA Video Games Awards, LittleBigPlanet 2 won in the Family and Best Innovation categories.[98]

Sackboy'due south Prehistoric Moves [edit]

2010 video game

LittleBigPlanet: Sackboy's Prehistoric Moves
Sackboy's-Prehistoric-Moves.jpg

Sackboy'due south Prehistoric Moves logo.

Developer(s) Supermassive Games[101]
XDev
Publisher(south) Sony Estimator Entertainment Europe
Series LittleBigPlanet
Platform(due south) PlayStation 3
Release

xiv December 2010

  • PlayStation Plus
    • NA: 7 December 2010
    • EU: 8 December 2010[99]
    PlayStation Store
    • NA: 14 Dec 2010
    • Eu: 15 December 2010[99]
    On LittleBigPlanet 2 Blu-ray disc
    • NA: 18 Jan 2011[ii]
    • Eu: xix January 2011[100]
    • PAL: 19 Jan 2011[100]
Genre(s) Platformer, multi-genre
Fashion(s) Multiplayer

LittleBigPlanet Sackboy'due south Prehistoric Moves is a LittleBigPlanet spin-off adult by Supermassive Games[101] and SCE Worldwide Studios' XDev team, which can be played with two to 5 players and requires a PlayStation Move controller and a PlayStation Centre Photographic camera. One player uses the PlayStation Move motion controller as a pointing device to dispense the surroundings by triggering switches and moving platforms, while the others play using a gamepad to command Sackboy in the usual way. Although billed as a PlayStation Network game, Sackboy's Prehistoric Moves' narrator introduces it as a "demo".[102] It features ten prehistoric-themed levels and was released on the PlayStation Shop in Northward America on seven December 2010, and in Europe on 8 Dec 2010 for PlayStation Plus subscribers. It was made available to other users in North America on 14 December 2010 and in Europe on 15 Dec 2010.[103] The game was too bundled with LittleBigPlanet 2 when it was released in Jan 2011.[99]

Reception [edit]

Due to the unconventional release of the game, Sackboy'south Prehistoric Moves has not been widely reviewed equally a standalone product. Greg Miller from IGN scored the game half dozen.5/10, describing it as more of a tech demo of the PlayStation Move'south functionality, rather than a fully-fledged game. He also criticised the game's lack of lasting appeal as in that location are no prizes or costumes to collect. Miller did however say "If yous have a bud who is equally into LittleBigPlanet every bit you are, you're going to accept fun" and that the game could act as a practiced demonstration piece for the PlayStation Move.[102] Eurogamer scored the game vii/x and said that "there's not a great deal of substance" and criticised the use of the LittleBigPlanet engine instead of LittleBigPlanet 2 's enhanced features, but tempered it by saying "when y'all've got a game that already looks equally lovely equally this one does, I'm sure you'll be able to alive with that."[104] GamesRadar also criticised the game's length; "Sackboy'southward Prehistoric Moves is a very capable game; in that location's only non that much "game" to go around", the reviewer was also puzzled about the utilize of the original LittleBigPlanet engine in a game released side by side to the enhanced LittleBigPlanet 2 and summed up by maxim "Overall, Sackboy's Prehistoric Moves is a strange beast. It'southward too good to be a demo, likewise short to exist a game, too outdated to be a preview and imbued with too much intendance and graphic symbol to be passed off as a PS Move advergame", and scored the game as 7/10.[105]

Applications in education [edit]

Media Molecule worked in conjunction with ConnectED, a co-operative of Sony Figurer Amusement focused on the education sector,[106] to develop a LittleBigPlanet 2 teachers' kit for use in the classroom. The pack will characteristic levels themed around National Curriculum subjects including physics, maths, science, art and history and is designed to assist appoint students in these subjects.[107]

References [edit]

  1. ^ a b c "LittleBigPlanet 2 – European Release Appointment, And More!". SCEE. Archived from the original on 14 July 2013. Retrieved 21 December 2010.
  2. ^ a b "LittleBigPlanet two Now Launching Jan 18, 2011 in North America – PlayStation Blog". Weblog.usa.playstation.com. Archived from the original on 26 September 2010. Retrieved 23 September 2010.
  3. ^ "The Music of LittleBigPlanet two" Archived ane January 2011 at the Wayback Automobile, mediamolecule.com, retrieved six Nov 2014
  4. ^ Zucosky, Andrew (thirteen September 2021). "LittleBigPlanet's Servers are Shutting Down Forever". Digital Trends.
  5. ^ a b c d "Game Informer". June 2010.
  6. ^ "LittleBigPlanet 2 Take chances Trailer". Media Molecule. Archived from the original on 7 Baronial 2010.
  7. ^ "Media Molecule: LBP2 may not be 100% backwards compatible". GamerZines. Archived from the original on fifteen July 2011. Retrieved 2 March 2011.
  8. ^ "LittleBigPlanet: The Road to seven Million Levels". Media Molocule. Archived from the original on 9 Baronial 2012. Retrieved 7 August 2012.
  9. ^ Media Molecule Staff. "LittleBigPlanet 2 Official Site". Sony Reckoner Entertainment. Archived from the original on 13 May 2010. Retrieved 10 May 2010.
  10. ^ Matt Wales IGN United kingdom (10 May 2010). "LittleBigPlanet 2 First Look". Ps3.ign.com. Archived from the original on 14 July 2013. Retrieved 23 September 2010.
  11. ^ Cocker, Guy (ten May 2010). "Little Big Planet 2 Hands-On". Gamespot.com. Retrieved 23 September 2010.
  12. ^ a b "LittleBigPlanet Community Update: Hansel & Gretelbot Out Now! Plus, Game Update 1.01". PlayStation Weblog US. 18 February 2011. Archived from the original on 14 July 2013. Retrieved nineteen February 2011.
  13. ^ Luke Plunkett (16 Apr 2010). "LittleBigPlanet ii Volition Feature...Electronic Music". Kotaku. Archived from the original on xx April 2010. Retrieved 4 May 2010.
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External links [edit]

  • Official LittleBigPlanet two website
  • LBP.me
  • Media Molecule website

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